Mission Races are yet another automotive throwdown. Goodwood's treacherously thin road gives you no margin for error, and this event in particular made me twitch and sweat in a way that few other racing games have. Absolutely wonderful, and really bloody hard when you start dealing with some of the big horsepower monsters. I really enjoyed participating in the new Goodwood Speed Festival – a historically significant English hillclimbing event where you race cars along a legendary point-to-point course against the clock. Sometimes GT6 looks like it's running on a PlayStation 4. Indeed, I actually found them quite fun, which was a pleasant surprise because I expected them to be the usual teeth-grinding chore. I aced the first two sets with golds, and only a few required multiple attempts. They're a little more forgiving than the tests of yore, and instead of the usual ten, there are only six to complete to earn a ticket to the next tier of racing. They’ve become an increasingly arbitrary pain in the ass over the years, but this time around are less so.
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Reminiscent of "The Homer", as designed by one Mr H Simpson, the Tajima 2012 Monster Sport E RUNNER Pikes Peak Special is one of the most hideous cars you can buy.Īnother kind of challenge is one that we’ve seen in every Gran Turismo so far: License Tests. Sounds easy, but the challenge takes place in an open area with cones all over the place, forcing you to figure out the optimal route – which is never quite as obvious as it seems. Other Coffee Breaks have you doing things like trying to knock down a specific number of cones within a time limit. I loved this challenge, because it made me think about driving in way that I normally never would.
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So instead you need to figure out how to drive delicately, sipping fuel, conserving momentum. In the Nismo racing car you’re given to drive, a liter of fuel lasts for about 100 yards if you're leaden of foot. For example, drive as far as you can on the Nurbugring on one liter of fuel. There are Coffee Breaks, a suite of strange challenges designed to test your skills in all manner of ways. It’s sort of racing, but it’s also a driving puzzle in many respects. How utterly pointless, mental and bonkers is that? Yet here I am, bouncing along in my AWD electric space car, trying to figure out how to drive this thing over rocks without the low gravity causing me to do a Sandra Bullock. Hello! This game has a lunar rover, and you drive it on the moon. The downside is no AAA if you break down.įirst up, you get to drive on the moon. The good thing is you aren't going to get a speeding ticket. Driving all manner of vehicles in all manner of ways, and the game delivers that by presenting a veritable smorgasbord of vehicular challenges that are quite mind-boggling in scope and variety. It’s not a racing game – at least, it’s not all racing. This time around, Gran Turismo 6 really does set out to do exactly what is says on its packet: The Real Driving Simulator. The rather grandiosely-named Nissan GT-R NISMO GT3 N24 Schulze Motorsport showcases Polyphony's astonishing attention to detail. But after a somewhat bumpy relationship with the last two outings of the franchise, I’m finally back in love with it again. It hits outgoing-generation highs, sometimes tricks you into thinking you’re looking at a new-generation game, and then slaps you with something that looks like it’s from the generation before last.
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Its one part pure genius, one part ridiculous over-achiever, one part check it wrote but can’t afford to cash, one part greatest racer of all time, and one part victim of its own wonderful legacy.
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Let me just cut to the chase: Gran Turismo 6 is all over the place. I’ve been staring at my screen for way too long, trying to come up with a clever and witty introduction to this review.